By Mikhail Botvinnik
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Thorough class of 23 mating events, together with Legal's pseudo-sacrifice, the double money, smothered mate, Greco's mate, the hall mate, and so forth. study from 127 video games through Tartakower, Janowski, Rubinstein, Blackburne, others, illustrating positional maneuvers resulting in those pals.
This is often the simplest publication written concerning the King's Gambit, written by means of the guy who is familiar with the topic inside and outside: Grandmaster Joe Gallagher.
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Extra info for Anatoly Karpov - His Road to the World Championship
There were many ways for White to win. Besides the strongest continuation 3 1 Q-NS Q-Q l 32 R x R N xR 33 R-Q l Q-B2 34 Q-KS, 3 1 R x R Q x R (3 1 . . N x R 32 Q-K5) 32 P-QR4 ! (White must keep his QR pawn) followed by Q-Q4 was also sufficient. Q-Q l ! 31 . . Now the Black queen breaks out into the open. 35 Q-KB4 Q-B3 32 R x R NxR 33 R-Ql Q-N4+ 36 N-R4 N-B4 34 K-B2 After 36 N-Q7 Q-N7+ 37 K-Nl B xN 38 R xB Q-R8 + 39 K-N2 Q-R7+ 40 K-R3 Q-K3, or 36 N-B4 B x N 37 Q xB Q--N7+ 3 8 Q-K2 Q x P Black has no serious problems.
Nimzo-Indian Defence Karpov-Spassky April 22nd P-Q4 7 0-0 1 N-KB3 N-B3 P-QB4 P-K3 8 P-QR3 2 B xN 9 PxB B-N5 3 N-QB3 QP xP 4 N-B3 P-B4 10 B xBP Q-B2 5 P-K3 11 B-Q3 P-Q4 0-0 6 B-Q3 It has long been known that this continuation gives White no advan. tage. 1 1 B-K2 leads to more interesting play. P-K4 14 P x N 11 QxP R-Kl 15 P-B3 1 2 Q-B2 B-K3 13 NxP NxN 16 P-K4 QR-Qt This move emphasizes that the further advance of the White pawns presents no danger to Black's well-developed forces. For example, 1 7 P-KB4 Q-B2 1 8 P-K5 ( 1 8 P-B4 Q-Q3) 1 8 .
P-QN4, when Black has hopes of making something of his initiative. PxP 27 K-B3 RxR 24 P x P RxR 28 NxR P-B4 25 RxR . N-Q4+ 26 R-QBl Black limits the mob iii ty of the Wh ite king and the knight at N3, and also cuts off White's KRP from his KNP. However, this is not sufficient for a real advantage. 29 N-Q3 K-Q3 SPASSKY-KARPOV, 4TH GAME 37 After 29 . . P-N5 30 N-KB1 N(Q2)-B3 3 1 N-K3 K-Q3 32 P-N3, by exchanging his KRP for Black's QNP, White again obtains an equal ending. 30 P-R4! The simplest way to a draw.