By László Polgár
The such a lot entire number of chess difficulties ever released, together with 5,334 educational occasions, provided by way of the world's prime chess teacher
Chess analyzes greater than 5,000 specified educational occasions, many taken from actual fits, together with 306 difficulties for checkmate in a single circulate, 3,412 pals in strikes, 744 friends in 3 strikes, six hundred miniature video games, one hundred forty four uncomplicated endgames, and 128 match online game combos. Chapters are equipped through challenge sort. each one challenge, mixture, and online game is keyed to an easy-to-follow resolution behind the publication, so readers can research as they cross. greater than 6,000 illustrations make it effortless to determine the probabilities any place might carry. The ebook additionally contains the elemental ideas of the sport and a global bibliography.
Chess is the final word ebook on profitable the game.
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Thorough type of 23 mating occasions, together with Legal's pseudo-sacrifice, the double cost, smothered mate, Greco's mate, the hall mate, and so on. study from 127 video games via Tartakower, Janowski, Rubinstein, Blackburne, others, illustrating positional maneuvers resulting in those associates.
This is often the easiest publication written in regards to the King's Gambit, written by way of the guy who is aware the topic in and out: Grandmaster Joe Gallagher.
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Extra info for Chess: 5334 Problems, Combinations and Games
There were many ways for White to win. Besides the strongest continuation 3 1 Q-NS Q-Q l 32 R x R N xR 33 R-Q l Q-B2 34 Q-KS, 3 1 R x R Q x R (3 1 . . N x R 32 Q-K5) 32 P-QR4 ! (White must keep his QR pawn) followed by Q-Q4 was also sufficient. Q-Q l ! 31 . . Now the Black queen breaks out into the open. 35 Q-KB4 Q-B3 32 R x R NxR 33 R-Ql Q-N4+ 36 N-R4 N-B4 34 K-B2 After 36 N-Q7 Q-N7+ 37 K-Nl B xN 38 R xB Q-R8 + 39 K-N2 Q-R7+ 40 K-R3 Q-K3, or 36 N-B4 B x N 37 Q xB Q--N7+ 3 8 Q-K2 Q x P Black has no serious problems.
Nimzo-Indian Defence Karpov-Spassky April 22nd P-Q4 7 0-0 1 N-KB3 N-B3 P-QB4 P-K3 8 P-QR3 2 B xN 9 PxB B-N5 3 N-QB3 QP xP 4 N-B3 P-B4 10 B xBP Q-B2 5 P-K3 11 B-Q3 P-Q4 0-0 6 B-Q3 It has long been known that this continuation gives White no advan. tage. 1 1 B-K2 leads to more interesting play. P-K4 14 P x N 11 QxP R-Kl 15 P-B3 1 2 Q-B2 B-K3 13 NxP NxN 16 P-K4 QR-Qt This move emphasizes that the further advance of the White pawns presents no danger to Black's well-developed forces. For example, 1 7 P-KB4 Q-B2 1 8 P-K5 ( 1 8 P-B4 Q-Q3) 1 8 .
P-QN4, when Black has hopes of making something of his initiative. PxP 27 K-B3 RxR 24 P x P RxR 28 NxR P-B4 25 RxR . N-Q4+ 26 R-QBl Black limits the mob iii ty of the Wh ite king and the knight at N3, and also cuts off White's KRP from his KNP. However, this is not sufficient for a real advantage. 29 N-Q3 K-Q3 SPASSKY-KARPOV, 4TH GAME 37 After 29 . . P-N5 30 N-KB1 N(Q2)-B3 3 1 N-K3 K-Q3 32 P-N3, by exchanging his KRP for Black's QNP, White again obtains an equal ending. 30 P-R4! The simplest way to a draw.