Download Chess Sparks - Short and Bright Games of Chess by John Henry Ellis PDF

By John Henry Ellis

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Example text

Gment, would look too much lίke a page of algebra. loses a Rook! 17. 28. 19. 30. 31. l Bxc4 Kcl Κb3 Re4t Nxf4 Rd4t Be4t! gS! Sad. But if31 ... Bg6, then 32. Rcf3 Nd5 33. -returning the Exchange for a winning Extreme Chess endgame. ns Euwe's great fight for the draw. 32. 33. 34. 35. 36. Bxf1 b6 Κa3! Bb3 Rc4! ined Black time, but against that you must set the general discom· fort of playing with minor pieces alone when 46. Re7 the enemy has a Rook. 37. Bf7 38. Κb4 c4 If38. e6, then38... Bd5 39. Rel b4t!

Qg6 19. Be4! 10. Bf3 fS Κf8 If .. �, then a4 and Ba3. BhS was threatened. 11. a4! Bd7·c6 because of aS followed by NxfS! (with either Qa3t or Ba3t Euwe-Alekhίηe 1935 ίη reserve). 21. 11. 0-0! 23. Ba3t 14. aS Rc7 Bd7 Κg8 Rc3 If 24 ... Νc4ι theη 25. Nxf5! The text also loses a clear pawη. Thus Black ίs already lost. Thίs game ίs an example of how a theoreti· cally ίηfeήοr liηe for Whίte may ηeed oηly the very slίghtest assίstance from the oppo· ηeηt to turn ίt ίηtο a wίηηer-gίveη an Ale­ khiηe to squeeze the last drop out of the pοsί­ tίοη at every move.

17. Ι8. Ι9. 10. 11. 11. 13. Nxe4 Qci Ng3 Qd1 Q:xf4 Qb4 Nei Rbi Nf3 Qh4 Rbci Must-tσ stσp Ng5. White cσuld ησw get twσ Bishσps fσr Rσσk and pawη, but he pre­ fers sίmply tσ wίη a pawn. 14. 15. 16. 17. 18. 19. 30. Bc4t Qxc4t Qxc1 Qe1 a3 Nd4 Rxci 9. �c7 3Ι. 31. 33. 34. 35. Nc6 Qxa6 Nfl Nxe7! Rc8t ΙΟ. Be1 11. dS! 11. 0-0 Nc6 Nb4 Nxe4 Black has ησ gσσd mσve as hίs b-Κnight ίs Qc7 Rc8 Rb8 ψe7 Resίgns Game 13 b5? " (Tartakσwer). Fatalistically pursuίηg hίs ίdea. Hσwever, the altemative 8 ... c6 wσuld leave Black vίrtu­ ally lσst with sσ many tempσs gσηe west.

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